Really gorgeous design fiction here. Funny, I still have trouble drawing machines or buildings when I cannot myself understand how they are supposed to work. Just grabbing a single concept and extrapolating out to Morbeus territory is beyond me.

I love the illustration style.

Badaruddin's project explored the large-scale architectural implications of applying radical weather technologies to the task of landscape remediation, asking specifically if Cape Canaveral's highly contaminated ground water—polluted by a "viscous toxic goo" made from tens of thousands of pounds of rocket fuels, chemical plumes, solvents, and other industrial waste products over the decades—could be decontaminated through pyrolysis, using guided and controlled bursts of lightning.

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10. Holy relics, attributes of sainthood and divinity; transubstantiated Hosts, Arks of Covenant, teeth of Buddha

9.5 Supernatural objects and services associated with elves, vampires, fairies; magical charms, garlic, silver bullets etc

9.4 New age crystals, lucky charms, protective pendants, mojo hands, voodoo dolls, magic wands

9.3 Quack devices, medical hoaxes

9.3 Fantasy "objects" in fantasy cinema and computer-games

9.2 Physically impossible sci-fi literary devices: time machines, humanoid robots

9.2 Perpetual motion machines; free-energy gizmos, other physically impossible engineering fantasies

9.0 State libels, black propaganda, military ruses; missile gaps, vengeance weapons, Star Wars SDI

8.9 "Realplay" services, "experiential futurism" encounters, military and emergency training drills, props and immersive set-design, scripted personas

8.8 Online roleplaying scenario games

8.7 Net.art interventions, diegetic performance art, provocative device-art scandals

8.6 Guerrilla street-theater; costumes, puppets, banners, songs, lynchings-in-effigy, mock trials, mass set-designed Nuremberg rallies, propaganda trains

8.5 Fake products, product forgeries, theft-of-services, con-schemes, 419 frauds

8.0. For-profit frauds and false commercial advertising

7.9 Rube Goldberg and Heath Robinson devices, chindogu "unuseless objects", parodies, whimsies and comical contraptions; Albert Robida satirical prognostications

7.0 Vaporware; "Fear Uncertainty and Doubt" campaigns

6.0 "Design Fiction" diegetic prototypes from sci-fi media, "concept cars," "conversation pieces," provocative laboratory curiosities

5.9 Blue-skying Internet-based "theory objects" and congealed techie pundit scuttlebutt; socially-generated rumor and tech speculation; crowdsourced speculative objects and services; Kickstarter projects

5.0 "Brand Management" by design

4.9 Design pitches to the board of directors; untested business-models

4.8 The plans and schematics for as-yet-unborn yet genuine objects and services

4.0 Real-life product descriptions and users instruction manuals

3.5 Product reviews and opinions; user feedback, public assessments

3.0 Design criticism; material-culture assessments; scholarly studies

2.0 Legal regulations and government protocols concerning objects and services

1.0 Engineering specifications, software code

0.5 Historical tech assessment of extinct technologies, the "judgement of history"

0.0 The ideal and unobtainable "objective truth" about objects and services

via Bruce Sterling